Changelog 2.31 -------------- Release date: May 6, 2011 Teams ----- All teams new soldier icons Australians overworked Pathet Laos overworked US african american GI added Vehicles -------- IL-28 new vehicle (Maps: Buddhist Uprising, Rolling Thunder, Dong Hoi, Op. Marlboro) Train fixed camera Mig-21 CoPilot AI added, missing wreck added T63 APC fixed wreck textures Sampans wreck model added PBRs wreck model added EoD_Citroen_HP new vehicle (pickup variant of Citroen HY) Weapons ------- Big B52 Bomb fixed damage AP mines removed cause it destroyed gameplay Hawk Rocket new weapon (Maps: Aces over Vietnam) Flare Mortar new weapon (Maps: The Hill) Flamethrower fixed recoil bug Vegetation ---------- Weeping new tree All some trees, plants and bushes overworked Maps ---- All maps new loadscreens added Buddhist Uprising new map Black Water new map CS Minimetzel new map Hidden Airfield new map Ngoc Linh Mountain new map Que Son Operation Swift new map Temple Complex new map Who'll Stop The Rain new map El Alamein overworked Green Hell overworked Saigon City overworked Abandoned Field fixed stationary MG's Aces over Vietnam fixed a ladder Aftermath fixed some object placements Agent Orange increased viewdistance for the pilots An Lao Valley increased viewdistance for the pilots Apocalypse now increased viewdistance for the pilots Battle at Ling Chow increased viewdistance for the pilots Battle of Can Tho increased viewdistance for the pilots Battle of Dien Bien Phu fixed a mortar position Brothers in arms fixed a wall bug, fixed AI pathfinding Camp Caroll removed huey with soldier spawn Charly don't surf improved water texture Closefire Night darkened terrain, fixed ingame map Cowboy from hell increased viewdistance for the pilots DaNang Bay increased viewdistance for the pilots, fixed some object placements Deep Jungle decreased viewdistance to prevent lag Dong Hoi increased viewdistance for the pilots Dragons Jaw increased viewdistance for the pilots FarCry added APC with soldierspawner and AT Kit at SF Landingzone for better gameplay balance Iwo Jima improved AI Last man standing fixed a MG position MIA removed the boat soldierspawns Midway improved gameplay (flag radius, time to get flag) Operation Flaming Dart fixed some object placements Operation Prairie increased viewdistance for planes Pacific Railroad fixed AI pathfinding Papa Oscar Whiskey improved AI POW fixed some object placements Radio Tower fixed skybox Search and Destroy fixed AI pathfinding Tonkin Air Engagement fixed ingamemap Tour of Duty fixed AI pathfinding Truong Son Chasm grassfield added Two Bridges fixed ingame map, fixed object placements Way to Bien Hoa tickets adjustments ############################################################################## ############################################################################## ############################################################################## ############################################################################## Changelog 2.30 -------------- Release date: Feb. 1, 2010 Game ---- new team: Pathet Laos Objects ------- new vehicles: Mig 15 Driveable Train Citroen HY new weapons: AntiPerson Mines Molotov Cocktail Rocket launcher for Fletcher destroyer Smoke Grenade Very large bomb for B-52 Stratofortress new buildings: EoD Factory 2 EoD Factory 3 EoD_House_10 EoD_House_11 Pacificfarm3 Pacificfarm4 Schuppen (many thanks to BF1918 mod) Stall (many thanks to BF1918 mod) Turkishhouse_A (many thanks to BF1918 mod) Turkishhouse_B (many thanks to BF1918 mod) new statics: Direction_Sign Riverclyde Traincart Trainplatform Adjustments: ------------ MI-4 & MI-8 increased MG damage Mosin Sniper increased damage No4 Sniper increased damage Plane Bombs increased damage against Heavy Tanks Skyraider increased engine power SVD Sniper increased damage Torpedos increased damage All big ships foghorns added Plane carriers plane repairpoint added, soldier icon position fixed Fences fixed textures transparency Handweapons decreased AI sniper viewdistance, tweaked handweapons AI Landmines AI uses landmines much better now M113, M113-ARVN Top MG rotation speed fixed M113-MK19 MK19 rotation speed fixed Rope Bridges added collision to ropes maps ---- notice: ALL maps got improved AI Sea Fight - Map was renamed from EoD_Sea_Fight to Sea_Fight, tickets adjusted new maps: Deep Jungle Hill 916 Kao Lang Operation Flaming Dart Night Patrol Tet Offensive_Night Train_Attack overworked maps: MIA Nui Pek Operation Linebacker II Pacific Railroad POW River Canyon Struggle Through Cambodia Brown Water Navy Charlie don't surf Jocoseness Two Bridges Rice paddies night misc: Aftermath new skybox Agent Orange removed 2 controlpoints Battle of Can Tho fixed tickets counter, AT soldier added Beach Assault misc changes in US Base Bridge Ruin removed the boats Casualties of war MI-8 added Charly Five improved terrain textures Dragons Jaw fixed sp briefing FarCry fixed a hole in the rock face Green Hell removed boats H Mong replaced NVA with Pathet Laos team Ha Long Bay fixed US base plane positions Hai Van Pass improved terrain textures Haiphong Harbor added ammo & medic to US base Hill937-night Vietcong AT added, improved lighting Ho Chi Minh Trail replaced NVA with Pathet Laos team Ho Chi Temple adjusted fog env.colour Hoi An Harbor fixed some object placements Laos Boundary Dispute replaced NVA with Pathet Laos team Last Man Standing adjusted ticket count Main Supply Route improved terrain textures Operation Cedar Falls improved terrain textures, replaced Mig-17 with Mig-15 Operation Irving fixed object placements Operation Prairie fixed object lightmaps Operation Union improved terrain textures Pushing Charly fixed minimap, incr. flags radius, replaced BMP with BRDM-2 Que Son Valley fixed stationary MG's placements Rescue Dawn added a secret second entry to the POW camp River Patrol fixed a ropebridge position, fixed sp briefing Rolling Thunder adjusted heightmap Search and destroy improved terrain textures The Cave improved terrain details, fixed object placements The Fall Of Hue fixed tickets count We Were Soldiers improved terrain textures, fixed object placements, MI-4 added ############################################################################## ############################################################################## ############################################################################## ############################################################################## Changelog 2.20 -------------- Release date: Sept 20, 2010 objects ------- T-62 new vehicle River Raft new vehicle BRDM increased rocket mag from 3 to 5 T-63 APC fixed medic & ammo supply Katyusha fixed engine sounds SR-71 increased speed Tango Riverboat increased cannon damage, improved physics M-72 fixed rocket smoke M-79 new scope sight Binoculars removed crosshair C4 removed crosshair Landmines removed crosshair Repair kit removed crosshair Smoke Grenades removed crosshair Tracers improved Medic Kit can be reloaded at a medic locker much faster now Tunnel Bunker new building Jungle Huts 5 new buildings Houses 3 new buildings VC Factory 1 new building effects ------- AA gun spotlight new effect (only in some night maps) Flares new effect (only in some night maps) Lamp Light new effect (only in some night maps) Sound effects improved for some vehicles, handweapons and cannons Sound effects new ambient sounds in some maps new maps -------- Battle of Can Tho Brothers in Arms Casualties of War De_Dust FarCry Ho Chi Minh Trail Ho Chi Temple Jungle_Warfare Last Man Standing Pushing Charly Que Son Valley - The Prelude Riverrun The Cave The Fall Of Hue Tonkin Gulf Incident overworked maps --------------- Rolling Thunder Tonkin Air Engagement misc map changes ---------------- Crash Point Baker raft added Run through the jungle added objectives for AI (destroy 5 AA guns) The Hill added light effects Battle at Ling Chow T-62 added Dak Pek T-62 added Hue Thien Mu T-62 added Pho Nung T-62 added Saigon City T-62 added Urban Warfare T-62 added Battle of Britain improved AI Helicopter Valley improved AI pathfinding Lost Patrol improved AI Lost Village improved AI pathfinding Operation Marlboro improved AI Operation Union improved AI pathfinding, fixed plane spawns River Village improved AI pathfinding Saigon Jungle improved AI pathfinding Thoi Son Island improved AI Xa Loi Pagoda improved AI, fixed mapinfo, switched helis to transport helis El Alamein added patch to get correct vehicles Bocage decreased AI viewdistance Creek Valley decreased lag (cullradius.con) Operation Kingpin decreased AI viewdistance Tonkin Raid decreased AI viewdistance, fixed skybox Apocalypse Now fixed terrain Brown Water Navy fixed terrain Charly Five fixed terrain Hat Dich fixed terrain Battle of the Bulge fixed mapinfo Bridge Ruin fixed mapinfo Dawn a.t.rice paddies fixed mapinfo, fixed skybox Dragons Jaw fixed mapinfo King of the hill fixed mapinfo Market Garden fixed mapinfo & loadscreen, added some vehicles at US base Operation Irving fixed mapinfo, new ingame map, fixed AI pathfinding Search and destroy fixed mapinfo, decreased tickets Tobruk fixed mapinfo, improved AI pathfinding, decreased AI viewdistance A_Shau fixed viewdistance Closefire_Night darkened terrain, fixed a palm in front of a ladder Heart of darkness fixed some object positions Ho Sanh fixed some object positions, added airplane ammo Jocoseness fixed some object positions Main Supply Route fixed some soldier spawns Mao Valley fixed some object positions Mekong Delta fixed some object positions, changed water settings My Hoi fixed some object positions No Escape fixed some object positions, added 4 parachute spawns Operation Linebacker fixed skybox Operation Prairie fixed some vehicle and soldier spawns Papa Oscar Whiskey fixed some object positions River Canyon removed grenade launchers Sa Pa fixed skybox Stream fixed a flag position Tour of duty switched attack-helis to transport-helis We were soldiers fixed some object positions ############################################################################## ############################################################################## ############################################################################## ############################################################################## Changelog 2.10 -------------- Release date: April 01, 2010 game ---- new radio commands AA, helicopter, mines spotted / helicopter support Soldiers decreased solder damage (when running down a hill) Viewdistance increased viewdistance for all maps with planes Agent Orange new pseudo weapon for C-130 and Huey (makes no damage !) Handgrenade improved effects Napalm improved effects InGame Menu credits updated vehicle modifications --------------------- A-7 Corsair improved physics B-52 prevented from flying backwards, improved rear MG and physics BRDM Water effect added, fixed overturning BRDM-2 Water effect added Browning MG Textures fixed C-130 Agent Orange & Paradrop M551 added F105 fixed bombs F4 series improved physics Loach OH-1 increased sound volume LogTrap repaired damage system M-113 series Water effect added M35 series fixed rear wheels M3Grant fixed seat icons M-41 fixed damage by MG M551 Mesh fixed Mig-21 series improved physics SA-2 rocket improved physics & effects, decreased explosion radius T-63 series Water effect added Thompson new sound V-100 Water effect added, fixed overturning Vehicle radio sounds increased sound volume Zil131 fixed co-driver seat SR-71 fixed wreck, improved physics new maps -------- Creek Valley Dragons Jaw King of the hill Lost Patrol Lost Village Quang Tri City Search and destroy Valley Assault Xa Loi Pagoda new maps converted from BF 1942 ------------------------------- Hat Dich (Salerno) Ho Sanh (Husky) Operation Bribie (Anzio) overworked maps --------------- A Shau Closefire Night Hamburger_Hill Jocoseness Mekong Delta Papa_Oscar_Whiskey misc map changes ---------------- Battleaxe fixed missing soldier spawns Hidden Lake Valley fixed missing soldier spawns Kharkov fixed missing soldier spawns Lang Vei fixed missing soldier spawns Broken Arrow fixed pathfinding issues Charly's Nest fixed pathfinding issues DaNang fixed pathfinding issues Heart of Darkness fixed pathfinding issues Market Garden fixed pathfinding issues, parachutes added Surrounded fixed pathfinding issues The Valley fixed pathfinding issues Urban Warfare fixed pathfinding issues, increased tickets +50%, fixed 2 tank spawns Way to Bien Hoa fixed pathfinding issues Bocage Mapinfo fixed, reduced number of tanks and planes Invasion o.t.Philip. Mapinfo fixed Tour of Duty Mapinfo fixed, fixed a bug at the temple, decreased viewdistance Dawn a.t.rice paddies decreased bot viewdistance Drang Valley decreased bot viewdistance, added some stones for coverage Eclipse decreased bot viewdistance Hill937-Night decreased bot viewdistance Ho Chi Minh Trial decreased bot viewdistance Rice Paddies Night decreased bot viewdistance The Hill decreased bot viewdistance Camp Pleiku increased tickets Depot increased tickets Battle_of_Hue removed all vehicles Bulge fixed fog color Coral Sea added boats to mid island El Alamein fixed a fence position El Alamein fixed tree scaling Agent Orange C-130 added EoD_Seafight moved a soldier spawn to prevent the bots from using the planes Helicopter Valley fixed a bug at the hill bunkers Hill 937 fixed a MG position Kursk increased light and viewdistance Main Supply Route fixed a 'flying' sandbag Midway added helicopters & planes (NVA) and boats (US), improved AI, AA fixed My Son added 2 VC transport helicopters, fixed an AA gun position Na San replaced M3 Grant with M-41 tank, Mig-17 with Corsair & Spitfire No Escape fixed a wall bug at the temple, added a tunnel Operation Chopper NVA Medic replaced with NVA AT soldier, pathfinding issues fixed Operation Hastings fixed Mig 17 positions Operation Prairie fixed some vehicle and soldierspawns Pacific Railroad Loadscreen fixed River Bend added two sniper hideouts The Rockpile fixed some 'flying' stones The Storm fixed a soldierspawn position Tonkin Raid added an ammobox and medic crate at ship Two Bridges added some ammo and medicboxes, new strategies, improved pathfinding ############################################################################## ############################################################################## ############################################################################## ############################################################################## Changelog 2.00 -------------- Release date: Jan. 01, 2010 game ---- new Intro ingame credits updated new vehicles ------------ Tango Riverboat vehicle modifications --------------------- helicopters: re-added spin effect (if helicopter is heavily damaged, pilot loses control) the code had been lost in some of the last releases MI-4A & MI-8A: AT rockets added MI-8A: Co-Pilot & 12mm Cannon added B-52: water damage fixed SA-2 rocket: increased entry radius Corsair A-7: increased torque PBR Napalm: ingame name fixed Type 63 AA: increased MG radius BMP-1: added small slewing range to rocket most vehicles have got new sounds and explosion effects some vehicles have got improved physics new weapons ----------- SKS Bayonet (NVA) weapon modifications -------------------- M16 magazine size increased from 25 to 30 most weapons have got new sounds and effects misc modifications ------------------ repaired viewdistance of some buildings new maps -------- Operation Chopper Operation Irving River Bend The Valley Tour of Duty Way to Bien Hoa Urban Warfare new maps converted from BF 1942 ------------------------------- these maps have been totaly rebuild and are no 1:1 conversions ! Aberdeen Battle of Britain Battle of the Bulge Battleaxe Berlin Bocage Coral Sea El Alamein GuadalCanal Invasion of the Philippines Iwo Jima Kharkov Kursk Liberation of Caen Market Garden Midway Omaha Beach Stalingrad Tobruk Wake overworked maps --------------- Dawn at the rice paddies Heart of darkness No Escape The Rockpile all maps -------- fixed pathfinding issues fixed flag settings misc map changes ---------------- Aftermath fixed Bunker2 entrance, fixed ingame map An Lao Valley removed Temple & Lumbermill controlpoints Baytown Multiplayer bug fixed Brown Water Navy fixed a MG position Charly's Nest Multiplayer bug fixed, removed helicopters Dong Hoi fixed ingame map Face to face fixed a wreck with no collision physics. Replaced tanks with APC's. Fixed viewdist. Fixed fixed a MG spawnposition Gazala fixed tickets, CTF fixed, Multiplayer bug fixed Hidden Lake Valley fixed some flying trees Hue Thien Mu fixed loadscreen Jocoseness fixed COOP crash Jocoseness Rats fixed COOP crash Jungle Mission fixed some wrong placed trees, fixed ground textures Khe Sanh fixed a mediclocker Lang Son Multiplayer bug fixed My_Son removed some plants to prevent lag Na San fixed a ladder No Escape fixed a 'flying' radio Operation Hastings replaced a ropebridge for AI Operation Kingpin decreased viewdistance to prevent lag Operation Union fixed a plane spawnposition Pacific Railroad fixed an ammobox position Que Son Aftermath fixed heightmap Que Son Valley fixed a stone River Patrol fixed spawnpoints at bridge ruin Run Through The Jungle fixed some mediclockers Sa Pa replaced bofors with ZPU-2/Quad-50, fixed plane positions Saigon City fixed bot names, added parachutes, added a sniper pickup kit at church Stream Multiplayer bug fixed Swamp fixed a ladder Than Hoa Wetlands fixed flying punji sticks Tunnels of Cu Chi fixed ticket counter, fixed outside map area Why fixed some object spawns ############################################################################## ############################################################################## ############################################################################## ############################################################################## Changelog 1.50 -------------- Release date: Aug. 14, 2009 general changes --------------- added new and more explosion effects new vehicles ------------ Corsair A7 PBR Napalm Corsair F4U (french/ 1st indochine war) LVT(A)-4s/LVT-4 (french/ 1st indochine war) M36 Jackson/M10 (french/ 1st indochine war) M3 Grant (french/ 1st indochine war) Dewoitine D.520/Spitf. (french/ 1st indochine war) new stationary weapons ---------------------- Log Trap changes vehicles ---------------- B-52 fixed wreck C-47 Minigun added Land Rover fixed damage effects LCT MK6 fixed several bugs M35 Quad fixed entry radius MK19 stationary fixed AI bug T34-85 fixed MG sound changes weapons --------------- M-72 more damage M-79 Flare added light effect to projectile changes static objects ---------------------- Vietcong house1 ammobox added Helipads increased ammo reload-rate for choppers new maps -------- Na San Operation Kingpin River Canyon Baytown (BF42 R2R: Baytown) Gazala (BF42 : Gazala) Charly's Nest (BF42 SW : Eagles Nest) River Patrol completely overworked The Convoy completely overworked AI changes ---------- AI was improved a lot with new strategic areas and new pathfindings. The bots will use boats now ! Every map has got overworked AI code. ############################################################################## ############################################################################## ############################################################################## ############################################################################## Changelog 1.20 -------------- Release date: April 16, 2009 Vehicles -------- Tanks fixed some cockpit views Planes fixed start soundbugs M41 added track dust effects PBR draft fixed Trucks fixed steering, improved hitpoints C4 decreased power a little bit F5_Napalm fixed bomb position to prevent from self-destructing C-130 fixed physics Weapons ------- Remingtin 870 Pumpgun decreased reloadtime AA guns decreased hitdamage a little bit Maps ---- Cowboys_from_hell strategic areas fixed Dak_Pek fixed a cannon position, fixed heightmap Minh_Lae fixed several gameplay issues Operation_Cedar_Falls fixed missing terrainshadows, fixed a 'flying' wreck Tonkin_Raid fixed Infantry Pathfindings Tunnels_Of_Cu_Chi fixed some bugs We_were_Soldiers_once strategic areas fixed ############################################################################## ############################################################################## ############################################################################## ############################################################################## Changelog 1.10 -------------- Release date: April 7, 2009 General Changes --------------- New Intro Soldiers can run faster. Instead of walking they run now (define your walk key in game options) All Maps with parachutes have a chute icon on the minimap in game Battlefield 1942 Original Maps ------------------------------ EoD vehicles, weapons and teams added or overworked Coop added to all maps All BF42 maps added to dedicated server Soldiers -------- French team added Australian & US soldiers: fixed face textures Special Forces: new platoon added Vehicles -------- all trucks (M35/Zil131 series) improved physics to prevent from tilting over several weapons (land/air/stat.) fixed sound issues 40mmHEDGrenades (MK19/Cobra) increased detonation power B-52 fixed physics CH-47 fixed physics BMP-1 fixed textures F5 increased maxhitpoints MI-4 fixed co-pilot position Huey Medic improved controls M79 removed AI, bots don't use it MI-8 A & T new helicopters Mortars fixed sound issues PACV improved controls T54 rate of fire adjusted (like Patton) ZPU2 / Quad50 increased hitdamage V100 increased torque Weapons ------- C4 ExpPack increased damage New maps -------- Battle_of_Dien_Bien_phu Dak_Pek Dong_Hoi Hai_Van_Pass Haiphong_Harbour Helicopter_Valley Minh_Lae Operation_Cedar_Falls Out_of_fear Purple_Haze Que_Son_Aftermath Rescue_Dawn Tunnels_of_Cu_Chi Totally overworked Maps ----------------------- DaNang H_Mong Surrounded The_Storm Revised Maps/minor changes -------------------------- Aces_over_Vietnam MI-8A & Bushranger added, fixed a ladder Apocalypse_Now MI-8A added Brown_Water_Navy MI-8T added, ObjectLightMaps fixed DaNang_Bay MI-8A & SR-71 added, fixed some textures EoD_Sea_Fight MI-8A & MI-8T added Ha_Long_Bay MI-8A & CH-47 added Landingzone_X_Ray MI-8T & CH-47 added Operation_Prairie MI-8A added, fixed pathfinding issues Platoon MI-8T, Huey, Loach SOAR & some Jeeps added Rolling_Thunder C-130 added, fixed pathfinding issues Battle at Ling Chow fixed pathfinding issues, fixed some textures Battle_of_Hue fixed pathfinding issues Closefire fixed pathfinding issues, tickets decreased -33% Fubar fixed pathfinding issues Heart_Of_Darkness fixed pathfinding issues, raft position fixed, soldier spawn fixed, lighting fixed Khe_Sanh fixed pathfinding issues, tickets increased +20%, removed vehicle locking Lang_Son fixed pathfinding issues, tickets decreased -40% Mekong River fixed pathfinding issues, fixed some 'flying' palmtrees Operation_Forager fixed pathfinding issues, fixed VC helipad Que_Son_Valley fixed pathfinding issues, fixed some 'flying' palmtrees The Convoy fixed pathfinding issues Truong_Son_Chasm fixed pathfinding issues, banned bots from using vehicles Papa_Oscar_Whiskey tickets decreased -30% Run_Through_The_Jungle tickets increased Charlie_don't_surf fixed baseflag issue Charlie_Five fixed some 'flying' objects Closefire_Night fixed ticket counter Cowboys_From_Hell added a randomly flying C47 'ghost' squadron Hill937 fixed a MG position on Hill937 Lang_Vei fixed some hidden objects Marble_Mountain fixed a tree in a barack, added some trees near US base Mekong _Delta fixed ticket counter My_Son fixed an AA gun position Agent Orange fixed terrain shadows Operation_Union fixed terrain textures Pacific_Railroad fixed 'flying' railroad, added some vehicles River_Patrol fixed 'flying' vegetation Struggle thr. Cambodia fixed MG position, new way up to VC Base, tickets decreased The breaking dawn fixed baseflag issue, tanks removed, medic added, fixed ticket counter The_Rockpile new loadscreeen Thoi_Son_Island fixed heightmap, increased 2 flag radiuses, new loadscreen We_were_soldiers_once fixed a 'flying' bunker Why fixed NVA runway Hamburger_Hill Landingzones added Mao_Valley replaced VC Specops with VC Engineer Napalm_Inferno airplaneammo added Operation_Marlboro Lighting improved Radio_Tower removed nerving radio sound Recapture_Lang_Vei Lighting improved Vinh Loc changed fog settings, increased view distance, VC runway fixed We_were_soldiers airplaneammo added Jocoseness new MP mode CO-OP FUN added, decreased sampan speed Jocoseness_Rats new MP mode CO-OP FUN added, tickets increased +100%, low gravity mode added Hoi_An_Harbor Objectlightmaps fixed Lam_Son Jeep added Tonkin_Raid AA gun fixed, added some static objects Laos_Boundary_Dispute fixed minimap ############################################################################## ############################################################################## ############################################################################## ############################################################################## Changelog 1.00 -------------- It's too much to list all changes. But you can believe it - it's a lot :-) Here are the most important things... Release date: Nov. 8, 2008 Game changes ------------ ALL (!!!) maps have got new AI pathfinding and revised strategies. Bots will be much more active now. Not more intelligent but more active. So sorry, but there's no way to prevent bots from killing you with 1 shot sometimes. This is due to the bf42 engine - and remember: a human player will do this also from time to time ! Most of the maps have been revised, bugs have been fixed and minor changes to enhance the gameplay. Because it is so much no listing is possible. Some new effects have been added, for example a nice fog in the swamp. All team classes have got correct ingame icons now. Australians flag has been repaired. Vehicles -------- Sounds of many vehicles have been revised and some missing sounds have been added. Code has been improved for many vehicles. New Maps -------- Ambush Heart_of_darkness Jocoseness_Rats Mission_Impossible Operation_Union Recapture_Lang_Vei Saigon_City Swamp The Breaking Dawn The_Convoy The_Rockpile Totally overworked Maps ----------------------- Battle_At_Ling_Chow Jungle_Heat Radio_Tower Than_Hoa_Wetlands Why ############################################################################## ############################################################################## ############################################################################## ############################################################################## Changelog 0.90 -------------- Release date: July 7, 2008 Game changes ------------ lots of new objects added: vegetation, buildings and misc stuff many thanks to FORGOTTEN HOPE mod for the nice betio and sumatra huts! some new sounds added menu music changed to Taichi's version load music changed back to Prozac Ltd.'s (extended) version of EoD.31 repaired lots of minor bugs in vehicles for example missing icons, spawnpoints, sounds and much more Vehicles -------- BRDM-2 added Race-Whelbarrow added for Jocoseness fun map Monster-Willy added for Jocoseness fun map New Maps -------- All Along The Watchtower Bravo Platoon Camp Pleiku Hamburger Hill Hue_Thien_Mu Landingzone X-Ray Mao Valley MIA No_Escape Operation Marlboro Struggle Through Cambodia The Bridge The Storm Valley of Death Why Totally overworked Maps ----------------------- Aces_Over_Vietnam BadMoonRising Battle_of_Hue Hidden_Lake_Valley Phu_Vang Platoon Minor changes (tickets, pathfinding, bugs, ...) ----------------------------------------------- Jocoseness Jungle_Mission Mekong_River Operation_Hastings Run_Through_The_Jungle The_Rice_Paddies A_Shau Ambush Camp_Caroll Charlie_Five Closefire_Night DaNang Depot Deserters_Island Hoi_An_Harbor Lang_Son Lost_In_Vietnam Than_Hoa_Wetlands Tonkin_Air_Engagement Map renamed ----------- Operation_Prairie_The_Prelude is now Operation_Prairie Map deleted ----------- BadMoonRising_reprisal_ ############################################################################## ############################################################################## ############################################################################## ############################################################################## Changelog 0.81 -------------- Release date: May 25, 2008 Gameplay -------- increased self-heal factor of medic soldiers improved soldier speed wich looks more realistic and rewards infantry work: run forward +20% / backwards -10% walk forward +10% / backwards -20% Vehicles -------- T54: increased firepower M113_LRV: cannon distance volume fixed New Maps -------- Ambush Camp Caroll Depot Jungle Camp My Hoi My Son Totally Revised Maps -------------------- Frontal Attack Map fixes --------- A_Shau: 2 tanks added ground north bridge flattened Agent Orange: fixed a 'flying' helipad one more helicopter for VC added Battle at Quang Tri: fixed a 'flying' hut Bridge Ruin: improved pathfinding Brown Water Navy: fixed a 'flying' ammobox Cowboys from hell: removed a useless ladder Easter Offensive: removed palace to prevent lag Good Morning Vietnam: fixed a boat spawn Hidden Lake Valley: changed position of a mediclocker and ammobox bunker and mediclocker added on isle Jungle Mission: fixed server crashes flattened area at some places improved pathfinding Main Supply Route: fixed a 'flying' ammobox Lan Cao Bridge: fixed a pathfinding issue fixed 2 MG spawns Laos Boundary Dispute: fixed a palm growing into a house Mekong River: fixed a soldier spawnpoint Operation Linebacker II: fixed MIG spawnpoints fixed TDM mode Operation Prairie The Prelude: fixed a 'flying' fence position of a MG fixed Phu Vang: fixed server crash Que Son Valley: fixed some plant positions flattened area near US base missing objectlightmaps added The Rice Paddies: added a mortar for ARVN added some planks for crossing the bridges Thoi Son Island: fixed some tree positions Tonkin Raid: fixed Pathfinding at west beach Vinh Loc: area flattened on 3 positions an 'flying' ammobox fixed position of a browning MG in bunker fixed fixed 2 vehicle spawns We were soldiers: fixed a pathfinding issue fixed a palm growing into barack We were soldiers once: fixed a 'flying' tree ############################################################################## ############################################################################## ############################################################################## ############################################################################## -------------------------------------------- Installation Eve of Destruction 0.80 -------------------------------------------- IMPORTANT !!! Delete any older version of EoD before installing 0.80 ! -------------------------------------------- Changelog Eve of Destruction 0.80 -------------------------------------------- Release date: Feb. 8, 2008 CREDITS Special thanks go to Sarge31FR from Battlegroup 42 mod for code revision and Natty Wallo from FH Tournament mod for new vegetation and buildings. Also special thanks go to all betatester for all the work they have done while testing many hours on- and offline. Ric, Ike, Dr. Seltsam, GeneSimmons, Mani, Stiermichl1966, Major Konig, t0pa, lautlos, titania NEW CODE Netcode has been revised and debugged. A lot of vehcles had code issues and caused crashes. This should be a thing of the past now. NEW AI_CODE Most of the vehicles have new AI code and AI bugs have been removed. The AI now uses everything: all vehicles and all weapons. NEW SOUNDS Sounds have been revised too so the mod works with 11, 22 and 44 khz now. New jungle-sounds will improve the ambience and most of the vehicles have got new soundeffects. NEW EFFECTS New detonation effects, tracers and many other awesome stuff have been added. NEW VEHICLES There are no really new vehicles within the mod but we have added lots of vehicles to COOP wich have been released in CONQ mode only in the past. NEW VEGETATION+BUILDINGS New vegetation and buildings have been added with permission of FH Tournament-mod. LINUX SERVER LAN+INTERNET Is working fine. We have tested about a week without any crash. WINDOWS SERVER LAN+INTERNET LAN is working fine. All maps have been tested without crashes. Internet server unknown. No hardware to test but it should work well. CAMPAIGN All maps have been added to campaign mode. Most of the maps are without briefing/debriefing but with a self-explaining minimap. CAPTURE THE FLAG All maps (where it makes sense) have CTF mode now. This is about 90% of the maps. TDM All maps have TDM mode now. NEW MAPS 4 new maps and many many overworked maps with improvements. Nearly EVERY map has been touched and revised ! New maps: Agent Orange Battle at Quang Tri Easter Offensive Pho Nung Revised maps (almost new maps): Aftermath Battle_of_Hue Bridge_Ruin Brown_Water_Navy Cowboys_From_Hell Crash_Point_Baker DaNang Eclipse Face_To_Face Frontal_Attack Good_Morning_Vietnam H_Mong Jocoseness Khe_Sanh Lan_Cao_Bridge LangVei Main_Supply_Route Operation_Prairie_The_Prelude Papa_Oscar_Whiskey Run_Through_The_Jungle Shar_Min_Village Sunset_Island Surrounded Tet_Offensive The_Rice_Paddies We_Were_Soldiers We_were_Soldiers_once KNOWN ISSUES Some vehicles with 3 (or more) weapons have a heatbar wich is not working. This seems to be an bf1942 engine issue cause we've found no way to repair it. Some maps with large buildings will cause lag in COOP mode with many bots. This may happen especially in Easter Offensive and in Tet Offensive sometimes. ############################################################################## ############################################################################## ############################################################################## ############################################################################## -------------------------------------------- Readme Eve of Destruction 0.72 -------------------------------------------- Installation ------------ Eve of Destruction 0.70 or 0.71 is required. Older versions than 0.7x have to be deleted before installation ! Windows dedicated server ------------------------ Windows server should work with COOP now (tested with Win XP Professional). You have to start the dedicated server in Windows 98 compatibility mode. Point to C:\Program Files\EA Games\Battlefield 1942\DedicatedServer.exe Right click / go to properties / Compatibility / and check Windows 98. Singleplayer Campaign Mode and Capture the flag (CTF) ----------------------------------------------------- With 0.72 the campaign mode is added to the mod. There are only a few maps in the campaign maplist but more will be added in later versions. CTF is added to some maps too. See the 0.72 changelog for details. -------------------------------------------- Changelog Eve of Destruction 0.72 -------------------------------------------- Release date: Oct. 7, 2007 MODELS ------ B-52 B-52 Stratofortress added Bushranger improve flying Grenades new model and texture K63 bots use rockets now Landmine AI changes M16 mag increased to 25 shot M41 Walker Bulldog MG crosshair fixed Mi4A/T new sound PPSH machinegun new model and texture Sampan fixed soldier exit location ZPU2 makes more damage now MAPS ---- Painted Black new map replacing the old crashing version, CTF and SP campaign added Rolling Thunder new map, CTF and SP campaign added Drang Valley overworked, CTF and SP campaign added Jocoseness overworked, helicopters added, vehicles improved, more grip, LandRover removed, CTF and SP campaign added A Shau Valley fixed lag issue, CTF and SP campaign added Nui Pek fixed lag issue Phu Vang fixed lag issue, CTF and SP campaign added Sa Pa fixed lag issue, CTF and SP campaign added Tet Offensive fixed lag issue, CTF and SP campaign added Bridge Ruin reset to 0.61 version cause of unknown servercrashes coop since 0.70 Apocalypse Now fixed hanging bots Aces over Vietnam visibilty range skybox Danang Bay visibilty range skybox, lag issue Frontal Attack added parachutes and Cobra, tickets US increased Operation Linebaker II decreased from 50 to 15 MB Que Son Valley BTR60 and Gaz69 jeep bots stuck VC sw village, CTF and SP campaign added Pacific Railroad tickets improved Radio Tower tickets improved Tunnel Rats tickets improved MISC ---- Singleplayer campaign mode added inGame credits updated contentCrc32.con updated ############################################################################## ############################################################################## ############################################################################## ############################################################################## -------------------------------------------- Changelog Eve of Destruction 0.71 -------------------------------------------- Release date: Sept. 5, 2007 Bridge Ruin overworked, fixed an issue to prevent server crashes Jocoseness overworked, new turbo jeeps ;-) ############################################################################## ############################################################################## ############################################################################## ############################################################################## -------------------------------------------- Changelog Eve of Destruction 0.70 -------------------------------------------- Release date: July 25, 2007 MISC CHANGES -------------------------------------------- bots use binoculars to call for artillery bots use landmine (could not test) Credits in game menu updated fixed some sound bugs Guardtower, Huts, Landmine: repaired textures improved napalm bomb LCT-MK6 landingboat: minimap icon fixed M35 and Zil truck series: fixed AI crash Mig-21, Mig-21AA and F5 speed decreased and physics improved Mortars: repaired slider bars Sound: VC ArtilleryBarrageNeeded fixed Willy and Land Rover Jeep: medic+ammo onboard like Gaz69 ZPU2 & Quad50 AA gun: increased explosion damage, decreased overheating fixed lots of vehicle ai templates so bots use more vehicle weapons NEW MAPS -------------------------------------------- Aces over Vietnam new map Broken Arrow new map DaNang Bay new map Frontal Attack new map H_Mong new map Ha Long Bay new map Jocoseness new map with fun stuff: turbo jeeps and boats Laos Boundary Dispute new map Operation Prairie - The Prelude new map Painted Black new map Phu Vang new map Tet Offensive new map MAP CHANGES -------------------------------------------- Nui Pek completely overworked, more vehicles, new AI, new gameplay Aftermath fixed servercrash Papa Oscar Whiskey fixed servercrash Apocalypse_Now minor changes: AA, vehicles, ammo + medic added Battle at Ling Chow minor changes to vehicle spawns, bofors replaced by zpu2 Cowboys from hell minor changes: ammo+medic added Crash Point Baker InGame MiniMap fixed Friendly Fire minor changes: vehicles and boats added Hill 937 - Night tickets decreased Ho Chi Minh Trial improved controlpoint area values Hoi An Harbor controlpoint area values improved Lan Cao Bridge InGame MiniMap fixed Radio Tower minor changes: changed huey to bushranger River Village tickets decreased Tonkin Air Engagement minor changes to vehicle spawns Bridge Ruin fixed hanging bots + minor changes to vehicles and spawnpoints Charlie Five fixed hanging bots + changed US huey to bushranger Fubar improved AI Lam Son fixed hanging bots + tickets areavalues changed Que Son Valley fixed hanging bots Thoi Son Island fixed hanging bots Vinh Loc fixed hanging bots NO CHANGES -------------------------------------------- A Shau Valley An Lao Valley Badmoonrising Badmoonrising Reprisal Battle of Hue Beach Assault BF 1942 maps Brown Water Navy Charly don't surf Closefire Closefire Night Danang Dawn at the rice paddies Deserters Island Drang Valley Eclipse EoD Sea Fight Face to Face Good Morning Vietnam Green Hell Hidden Lake Valley Hiep Duc Valley Hill 937 Jungle Heat Jungle Mission Khe Sanh Lang Son LangVei Lost in Vietnam Main Supply Route Marble Mountain Mekong River Mekong_Delta Napalm Inferno Operation Forager Operation Hastings Operation Linebacker Operation Linebacker II Pacific Railroad Platoon POW Rice Paddies Night River Patrol Run through the Jungle Sa Pa Saigon Jungle Shar Min Village Stream Sunset Island Surrounded Than Hoa Wetlands The Hill The Rice Paddies Tonkin Raid Truong Son Chasm Tunnel Rats Two Bridges We were soldiers We were soldiers once Welcome to the jungle ############################################################################## ############################################################################## ############################################################################## ############################################################################## -------------------------------------------- Changelog Eve of Destruction 0.61 -------------------------------------------- Release date: May 1, 2007 Beach Assault vehicles added, tickets decreased Bridge Ruin over-worked, new skybox, new AI Brown Water Navy new AI Crash Point Baker over-worked, new skybox, new AI Deserters Island fixed botnames Face to Face fixed botnames Fubar flags under ground, ammo+medic added, US tickets increased Hiep Duc Valley new map Ho Chi Minh Trial new map Hoi An Harbor fixed tickets, fixed loadscreen, fixed hanging PBR Jungle Heat fixed tickets Jungle Mission new map Lost in Vietnam new map Main Supply Route tickets 40% decreased Marble Mountain fixed tickets Napalm Inferno new map Operation Forager fixed bots crashing baseflags River Village fixed palmtrees Run through the jungle fixed tickets The Hill tickets 50% decreased Tonkin Raid new AI, added landingzones, fixed beach flag Vinh Loc new AI Welcome to the jungle over-worked, new AI ############################################################################## ############################################################################## ############################################################################## ############################################################################## -------------------------------------------- Changelog Eve of Destruction 0.60 -------------------------------------------- Release date: Jan. 21, 2007 Code: Totally over-worked AI code. For example bots use mortars and nearly every vehicle now. They fly copters better than in previous releases. Willy and Gaz69 got radios onboard (Co-driver fire). Textures: Ugly Huey Cockpits fixed Maps: Objectslightmaps (lighting/shadows...) added to a lot of maps. All skyboxes stored in 1 archive now to decrease the map sizes. No more duplicate files. Lots of sound-bugs fixed. Most maps had wrong pathnames and no sound. All sounds stored in 1 archive now to decrease the map sizes. No more duplicate files. new maps: Apocalypse_Now, Charlie Five, Deserters Island, Hoi An Harbor, Jungle Heat, Radio Tower, Saigon Jungle, Tonkin Raid over-worked, improved bots pathfinding, bugs fixed: A Shau Valley, Aftermath, An Lao Valley, Closefire Night, Cowboys from hell, Danang, EoD Sea Fight, Good Morning Vietnam, Green Hell, Hidden Lake Valley, Lan Cao Bridge, LangVei, Mekong River, Mekong_Delta, Operation Hastings, Pacific Railroad, POW, Shar Min Village, Thoi Son Island, Tunnel Rats, Two Bridges, Welcome to the jungle, Battle at Ling Chow, Bridge Ruin, Charly don't surf, Fubar, Operation Linebacker II, Papa Oscar Whiskey, Platoon, Than Hoa Wetlands, Vinh Loc, Marble Mountain, Face to Face, Lam Son, Operation Forager, Que Son Valley, River Village, Run through the Jungle simple changes: Brown Water Navy (COOP added) Nui Pek (US base capturable now) no or just simple changes: Badmoonrising, Badmoonrising Reprisal, Battle of Hue, Beach Assault, Closefire, Crash Point Baker, Dawn at the Rice paddies, Drang Valley, Eclipse, Friendly Fire, Hill 937, Hill 937 - Night, Khe Sanh, Lang Son, Main Supply Route, Operation Linebacker, Rice Paddies Night, River Patrol, Sa Pa, Stream, Sunset Island, Surrounded, The Hill, The Rice Paddies, Tonkin Air Engagement, Truong Son Chasm, We were soldiers, We were soldiers once ############################################################################## ############################################################################## ############################################################################## ############################################################################## -------------------------------------------- Changelog Eve of Destruction 0.51 -------------------------------------------- Release date: Nov. 17, 2006 Map A Shau Valley sounds+parachutes added Aftermath bugs fixed, vehicles removed An Lao Valley new map Battle at Ling Chow overworked, much more vehicles, botnames Battle of Hue new map Beach Assault overworked, COOP added Charly don't surf improved bots pathfinding, tickets Closefire Night changed sky and lights Cowboys from hell overworked, COOP added Danang overworked Dawn at the rice paddies COOP added Drang Valley overworked (increased lighting) EoD Sea Fight overworked, bugs fixed, improved pathfinding Face to Face bugs fixed, improved pathfinding Friendly Fire overworked, CTF bug fixed, much more vehicles Fubar new map Good Morning Vietnam COOP added Green Hell COOP added Hidden Lake Valley bugs fixed Jungle Heat new map Lam Son overworked, bot spawn bug (ropebridge) fixed LangVei overworked, COOP added Main Supply Route overworked, COOP added Marble Mountain overworked, bugs fixed Mekong_Delta overworked, some bugs fixed Nui Pek COOP added Operation Forager bugs fixed, improved pathfinding Operation Hastings COOP added Operation Linebacker II CONQ/COOP addon Pacific Railroad COOP added Papa Oscar Whiskey new map Platoon overworked, vehicles removed POW bugs fixed Rice Paddies Night COOP added River Patrol COOP added River Village bugs fixed, improved pathfinding Run through the Jungle COOP added Sa Pa new map Shar Min Village bugs fixed Surrounded bugs fixed Than Hoa Wetlands COOP added The Hill overworked, COOP added The Rice Paddies overworked, COOP added Tunnel Rats new map Two Bridges COOP added Vinh Loc changes to spawnpoints, CTD fixed We were soldiers overworked, COOP, tickets, AA guns Welcome to the jungle new map Misc Bugs Textures new textures M41 and some weapons LCT6 Carrier CTD bug fixed Loadcounter many loadcounters fixed SVD Sniper Soundbug fixed InGame Credits updated Loadscreens all loadscreens show if parachute is enabled/disabled ############################################################################## ############################################################################## ############################################################################## ############################################################################## -------------------------------------------- Changelog Eve of Destruction 0.50 -------------------------------------------- Release date: Oct. 9, 2006 A Shau Valley new map Aftermath new map, Bots added Battle at Ling Chow new map, Bots added Charly don't surf US-F5 added to coop Cowboys from hell new map, Bots added Crash Point Baker new map, Bots added Danang reduced env_sounds volume, Bots added Drang Valley new map, Bots added EoD Sea Fight new map, Bots added, cpl.over-worked Face to Face new map Friendly Fire new map, Bots added Hidden Lake Valley new map Hill 937 added loach_minigun to COOP Lam Son new map, Bots added Lan Cao Bridge new map, Bots added Marble Mountain new map Mekong River Bots added Mekong_Delta new map, Bots added Operation Forager US+VC teams: medic replaced by AT soldier, Bots added Platoon new map, Bots added POW new map, Bots added River Village Bots added, cpl.over-worked Shar Min Village new map Sunset Island new map Surrounded new map Tonkin Air Engagement new map, Bots added Truong Son Chasm made a way back on the middle isle if you have been fallen down the bridge Two Bridges Bots added Vinh Loc Bots added We were soldiers once Downgrade v0.31 to fix Linuxcrash Beach Assault DSHK MG bug fixed Main Supply Route new map, complete over-worked Pacific Railroad new map River Patrol DSHK MG bug fixed Than Hoa Wetlands COOP deleted The Hill new map Thoi Son Island COOP deleted We were soldiers new map, overworked Battlefield 1942 maps added ############################################################################## ############################################################################## ############################################################################## ############################################################################## -------------------------------------------- Changelog Eve of Destruction 0.46 -------------------------------------------- Release date: Oct. 27, 2005 * Added M41 to Khe Sanh, Removed M551 * Added BMP-1 to Khe Sanh, Removed BTR60 * Unlocked vehicles from opposing teams on Khe Sanh v.46 Fixes 10-24-05 * Added new BMRR Load in Screen * Removed some fog from BMRR Map * Added new Load in Screen to Eclipse * Added new M79 Medic Weapon Icon * Added new Load in Screen to Operation Forager * Added new Load in Screen to Charlie Don't Surf * Added new Load in Screen to Good Morning Vietnam * Added new Load in Screen to Bridge Ruin v.46 Fixes 10-13-05 * Added 2 BMP-1 to Bridge Ruin - Removed 2 PT-76 * Added 2 M41 Bulldog Lt Tanks to Bridge Ruin - Removed M551 and M113_Mk19 * Added M41 To Brown Water Navy - Removed M125 Mortar APC * Added BMP-1 To Brown Water Navy - Removed T63 Mortar APC * Added M41 To Operation Hastings - Removed M125 APC * Added BMP-1 to Operation Hastings - Removed 1 Type 63 AA Vehicle * Added Jet Pilot Kits to Operation Linebacker as Pup Kits * Added ChopperPilot Pup Kits to Que Son Valley * Added M41 to Two Bridges - Replaced M551 * Added BMP-1 to Two Bridges - Replaced T63 APC * Added Chopper Pilot Pup Kits To Hill 937 Day * Added Chopper Pilot Pup Kits to Hill 937 Night v.46 Fixes 10-12-05 * Added Map Nui Pek * Added Map Battle of Hue * Added BMP-1 APC to Que Son Valley * Added M41 Walker Bulldog Light Tank To Que Son Valley * Added M41 Walker Bulldog Static Meshes/Rs files * Added M41 textures to texture folder * Added M41 Tank Track Animations ske/skn to animations folder * Added M41.dds and Icon_BMP-1.dds vehicle icons to vehicles/menu v.46 Fixes 10-11-05 * Added Chopper Pilot Pup Kits to Brown Water Navy * Added Chopper Pilot Pup Kits to Charlie Don't Surf * Added Chopper and Jet Pup Pilot Kits to Operation Hastings * Added Chopper Pilot Pup Kits to Vinh Loc * Added BushRanger and Mi4A on Green Hell v.46 Fixes 10-09-05 * M132 Sounds for turret * Destroyer on Danang - Verify that it is there * Lct MK-6 minimap Icon - fixed * Adjusted ticket Count on Than Hoa by Removeing some Tickets * Fixed Sheridan Shakes - put updates back in to turret. * We Were Soldiers CTD Issue - Verify in Conquest Multiplayer * Adjusted M109 Round of Fire * Que Son Valley M125.. No ai for APC Removed from Singleplayer - CTD's in Singleplayer * Vinh Loc - Co-op Not supported.. Removed Game Mode Type * Operation Forager - Co-op Not Supported.. Removed Game Mode Type * Backwards Ladder on Temple in Eclipse.. Removed Ladder Unable to Fix ############################################################################## ############################################################################## ############################################################################## ############################################################################## -------------------------------------------- Changelog Eve of Destruction 0.45 -------------------------------------------- Release date: Oct. 6, 2005 v.45 *Added* *Maps* *An Loa Valley *Bad Moon Reprisal *Good Morning Vietnam *Operation LineBacker II *Than Hoa Wetlands *Thoi Son Island *Kits* *Added* *New Medic *Chopper Pilots *Jet Pilot *Weapon* *Added* *M79 Grenade Launcher *M79 Smoke Grenade Launcher *M79 Flare Grenade Launcher *Vehicles* *Added* *M132 Zippo APC *C130 *B52 *Fixed* *Vinh Loc Crash To Desktop *Flags on Green Hell *Flags on Mekong River ############################################################################## ############################################################################## ############################################################################## ############################################################################## -------------------------------------------- Changelog Eve of Destruction 0.41 -------------------------------------------- Release date: Apr. 2005 *FIXED* single player gameplay *FIXED* co-op gameplay v.41 *Added* *Added* M109 SPH *Added* M163 Vulcan APC *Added* Radar to Mig-21 *Added* Radar to F4Phantom *Added* New Skin Texture Mig-17 Ground Attack Aircraft *Maps* *Hill-937 - Added M109 and Loach* *Hill-937 Night - Added M109 - Reset flag points* *Operation Hastings - Added M109 and M163* *Tonkin Air Engagement - Added additional Aircraft Carrier* *Tweaked* *Tweaked Mig-21 variants for Speed and Handling* *Tweaked F4 Phantom variants for Speed and Handling* *FIXED* BadMoonRising for CTF *FIXED* Beach_Assault for CTF *FIXED* Bridge_Ruin for CTF *FIXED* Brown_Water_Navy for CTF *FIXED* Charlie_don't_surf for CTF *FIXED* Closefire for CTF *FIXED* Closefire_Night for CTF *FIXED* DaNang for CTF *FIXED* Eclipse for CTF *FIXED* Green_hell for CTF *FIXED* Hill937-night for CTF *FIXED* Hill937 for CTF *FIXED* Khe_sanh for CTF *FIXED* LangVei for CTF *FIXED* Lang_Son for CTF *FIXED* Mekong_River for CTF *FIXED* Operation_Hastings for CTF *FIXED* Que_Son_Valley for CTF *FIXED* River_Patrol for CTF *FIXED* River_Village for CTF *FIXED* Run_Through_The_Jungle for CTF *FIXED* Stream for CTF *FIXED* Truong_Son_Chasm for CTF *FIXED* Two_Bridges for CTF *FIXED* Vinh_Loc for CTF *FIXED* We_were_Soldiers_once for CTF ############################################################################## ############################################################################## ############################################################################## ############################################################################## -------------------------------------------- Changelog Eve of Destruction 0.40 -------------------------------------------- Release date: Feb. 19, 2005 v.40 *New Maps* *Bridge Ruin Added back into Mod. *Eclipse Added back into Mod. *River Village Added back into Mod. *Tonkin_Air_Engagement Added back into Mod. *Added Beach Assault - New Map *Added CloseFire Night - New Map *Added DaNang - New Map *Added Dawn of the Rice Paddies - New Map *Added Green Hell - New Map *Added LangSon Night - New Map *Added LangVei - New Map *Added Rice Paddies Night - New Map *Added Australian Army into Mod *FIXED* *M551 SHERIDAN Shake when #2 position is occupied *TWEAKED* *BadMoonRising - Updated Equipment on Map *Bridge Ruin - Updated/Added/Changed Equipment on Map *Brown Water Navy - Updated/Added/Changed Equipment on Map *Charlie Don't Surf - Updated/Added/Changed Equipment on Map *CloseFire - No change *Eclipse - Updated/Changed Equipment on Map - Added in Mobile Spawn Choppers. *Green Hell - Added Australian Army *Hill 937 Day - Updated/Changed Equipment on Map *Hill 937 Night - Updated/Changed Equipment on Map - Added Two additional Control Points. *Hill 937 Night - (contd.)Tied Equipment spawn in to Control Point Capture. *Khe Sanh - Reset Map to Mod v.20 layout status. Updated/Changed/Added Equipment. *Khe Sanh - Locked Opposing teams out of Complex Vehicles. *Lang Son - Updated/Changed Equipment on Map *Mekong River - Updated/Changed Equipment on Map - Added Australian Army *Operation Hastings - Updated/Added/Change Equipment on Map *Operation Linebacker- Updated Equipment. Added Mobile Spawn APC. Tweaked SA-2 Sam Rocket *Que Son Valley - Updated/Added Equipment to/on Map *River Village - Updated/Added Equipment to Map *Run Through the Jungle - No Change *Truong Son Chasm - No Change *Two Bridges - Updated/Added/Changed Equipment on Map. *Two Bridges - Locked Opposing Teams out of Complex Vehicles. *Vihn Loc - Updated/Added/Changed Equipment on Map Locked opposing teams from vehicles *We Were Soldiers Once - No Change *Track sound on all M113 Apc Variants *VEHICLES/EQUIPMENT* *ADDED* BRDM *ADDED* LANDROVER *ADDED* M35 QUAD 50 AA TRUCK *ADDED* EOD_M113 LRV *ADDED* EOD_T63 APC *ADDED* EOD_T63 MORTAR 82mm Mortar APC (Chinese YW-304) *ADDED* ARTILLERY SPOT TO DRIVER POSITION IN YW-304 *ADDED* EOD_ZIL131 COVERED TRUCK *ADDED* EOD_ZIL131 RADIO/REPAIR TRUCK *ADDED* M113_ACAV APC *ADDED* M113_MK19 APC *ADDED* M125_MORTAR 81mm Mortar APC *ADDED* ARTILLERY SPOT TO DRIVER POSITION ON M125 *ADDED* QUAD 50 AA EMPLACEMENT *ADDED* EOD_ZPU2 AA EMPLACEMENT *ADDED* MIG-21 TWO SEATER *ADDED* F-5 AIR TO AIR *ADDED* F-5 NAPALM *ADDED* PACV *ADDED* ARTILLERY SPOT TO GUNNER POSITION ON PACV *ADDED* LCT-MK6 *ADDED* 20MM AA TRIPOD MOUNT GUN *ADDED* EoD HUEY GUNSHIP *ADDED* EOD HUEY SLICK *ADDED* EOD HUEY SLICK M134 *ADDED* EOD HUEY SLICK DUSTOFF MED. CHOPPER *ADDED* EOD HUEY BUSHRANGER *ADDED* F4NAVY-TARCAP VERSION *ADDED* MIG-21 SINGLE SEAT AIR TO AIR VERSION *ADDED* T63APC MOBILE SPAWN APC *ADDED* M2A1 Howitzer *ADDED* Spawn PBR *ADDED* Spawn LCT-Mk6 ############################################################################## ############################################################################## ############################################################################## ############################################################################## -------------------------------------------- Changelog Eve of Destruction 0.31 -------------------------------------------- Release date: Mar. 14, 2004 *FIXED* Minigun OH-6 low detail model *FIXED* Fixed SA-2 engine sound *FIXED* Removed null icons from all kits *FIXED* T-54 hull problem *FIXED* Charlie don't surf, Lang Son & Closefire COOP bug *FIXED* Charlie don't surf, Que Son Valley, Lang Son, Closefire, Stream TDM bug *FIXED* F4 model *FIXED* OH-6 passenger mouselook *FIXED* Typo in SR-71 AI *FIXED* vc_PPSH41 kit *FIXED* XM117 mag *FIXED* Charlie don't surf COOP object positions *FIXED* V100 spawn height on Que Son Valley in coop *FIXED* M551 jitter when top gunner seat occupied *FIXED* Ropebridge2 Col Mesh *FIXED* VC Mortar Fire sound *FIXED* BF MG42 to fire correct projectile *TWEAKED* Adjusted Cobra gunner sight *TWEAKED* Doubled ROF of SA2, decreased flight time *TWEAKED* Increased plane collision damage w/ SA2 by 100x *TWEAKED* Increased deviation of M60 & RPD *TWEAKED* Increased mine damage to unarmored vehicles by 33% *TWEAKED* Increased deviation of loach minigun by 50% *TWEAKED* M551 skin *TWEAKED* PT-76 model and skin *TWEAKED* Huey cyclic sensitivity *TWEAKED* Huey door guns *TWEAKED* F4 & F105 bombs *TWEAKED* Cobra flight characteristics *TWEAKED* Flattened trajectory of M551 cannon *TWEAKED* K63 armor *TWEAKED* Badmoon Rising COOP *TWEAKED* Run Through The Jungle map *TWEAKED* weed_grass_sm treemesh *TWEAKED* AI Support *TWEAKED* RPG Smoke Trail *TWEAKED* Camera Rotation on fire to HueyM *ADDED* We were soldiers once COOP *ADDED* Troung Son Chasm COOP *ADDED* M35G Guntruck *ADDED* ARVN and VC bot Names *ADDED* Realplayer AI Behaviors (thanks Dnamro) *ADDED* AI capabilitiy to helis. ############################################################################## ############################################################################## ############################################################################## ############################################################################## -------------------------------------------- Changelog Eve of Destruction 0.30 -------------------------------------------- Release date: Feb. 20, 2004 Eve of Destruction 0.3 changes NEW: MAPS: Brown Water Navy - NVA vs Special Forces. Time: Evening. Head-On map, capture 4 flags to reduce your opponents tickets. Operation Hastings - Head-On map. Huge Battle with Blackbird, tanks, choppers and jets. And Hanoi Hanah. Operation Linebacker - Objectives map - USA must destroy SA-2 Missile bases and a factory before time runs out. Run Through The Jungle - Objectives map. USA must destroy five AA guns before time runs out. SPECIAL: US APCs are mobile spawnpoints. Truong Son Chasm - Head-On map. ARVN vs VC. Infantry fight map with new army. We were Soldiers once - map depicting the events on Nov 14th 1965, when 450 U.S. soldiers were dropped into a small clearing in the Ia Drang Valley. They were surrounded by 2,000 North Vietnamese soldiers. This is a Hybrid Objectives map - The US team needs the LZ and one point to reduce tickets gradually, the NVA needs to defend all flags. SPECIAL: US does not have a base to spawn, instead the hueys serve as mobile spawnpoints. These Hueys cannot be used by the Vietminh and do not explode when left alone. If the US loses LZ X-Ray AND all the Hueys, the battle will be over for them - USA cannot spawn on the two middle controlpoints. If the NVA captures either perimeter point, they'll gain an additional spawnpoint closer to the LZ. WEAPONS: XM-177, Type-56. M-40, Mosin Nagent (2 versions), NVA Grenade, smoke grenades (3 colors) VEHICLES: Covered Gaz, Zil-131 (2 skins), Loach observation helicopter (armed and unarmed), M-551 tank, Patton tank, T-54 tank, K-63 rocket launcher, F-4 (2 skins), SR-71, Sampan (3 versions), ARVN M113, rubber rafts (2 versions) STATICS: (see template_list.ed42 in the EoD directory for specific object names) Added new trees, reeds, weeds, grass Added Punji sticks (4 versions) Market w/ seperate tables, baskets Helipad (3 versions) Large city buildings (2 versions) Small city buildings (6 versions) small radio, small us ammobox SA2 destroyable bunkers w/ spawn points (4 versions) fog, fogsmall Added mediclocker_US, mediclocker_VC, Ammobox_US and Ammobox_VC for use in uncapturable bases Added Hanger_Office_M1 eod_container1, eod_container2, eod_sign Added RopeBridge1_bot, RopeBridge2_bot, RopeBridge4_bot, and RopeBridge8_bot (patches hole in bridge to fix problems with bots) tentlargered_M1, tentlargegreen_M1 radar_M1 (rotating radar static) tentred_M1, tentgreen_M1 added static marker smoke (Blue_Smoke, Purple_Smoke, Red_Smoke, Yellow_Smoke) added eod_oiltank_M1, watchtower_M1, HangerBunker_M1, short_bridge_M1 FIXES / CHANGES: HANDWEAPONS: reduced small arms damage to unarmed vehicles added bullet drop to all small arms Added sway to sniper rifles, reduced recoil to compensate Added sway to pistols Added new M16 skin exported new m-16 model added custom reload animation for ak47, type 56 added new remington skin adjusted # of mags for handweapons added new scope crosshairs to M21, M14 reduced deviation on pistols increased moving deviation of m16, ak47 slightly replaced grenade sand impact sound w/ grenade metal impact sound new svd texture set grenade reload time in standard ammobox to 6 seconds (side-specific ammoboxes unchanged) added smoke grenades to ammoboxes (4 second reload time) lightened rocket smoket trail exported new SVD Added new weapon icons fixed rifles returning to aim point after firing increased rof of M14, SKS, SVD, M21 added reflection to M40, RPG, Mosin, and M21 scopes added models for rifleman, machinegunner, at, eng, sniper, medic kits fixed shell ejection for thompson Imported new RPG-7, Remington Fixed AK47 model (new front sights) Replaced M21 model Added camerashake to stationary MGs Updated weapon Icons Reduced deviation on prone M60, RPD AIRCRAFT: Helicopters no longer take off by themselves when entering the pilot seat Added convergance to helicopter rockets Added cobra gunner sight and nose cam new Mi-4 models to fix tree visibility fixed huey, mi-4 spin effect replaced CH-47 guns w/ .50 cal mg removed network info from huey, mi-4 skids removed tracers from cobra grenades increased Mi-4 MG range of motion; added gunner nose cam fixed smooth on mi-4, hueys, cobra added jet minimap icon fixed shadow model on CH47 fixed col02 mesh on huey medic and m60 made mi-4 wreck doublesided added launch effects to chopper, mig rockets Added rescue raft to medivac huey added floaters, limited float duration to chinook lowered exit points of all choppers 1-3 meters brightened up cobra model Added nosecam for Huey M60 gunners Raised Huey MG camera by 0.1 so the muzzle flash doesn't hide the target Increased ROF of Huey MGs, increased deviation reduced radius of medivac huey health so the pilot is no longer healed (pilot could fly out-of-bounds indefinately) tilted cobra rockets down by 2 degrees for easier ground targeting minigun sounds changed updated added recoil force, increased rof, deviation to loach, cobra minigun adjusted VC rocket effect to reduce lag / CTD adjusted camera for Huey, Cobra pilots GROUND VEHICLES: increased damage tank shells do to helicopters added new texture for M113 wheels increased M46 barrel recoil cleaned up type-63 crosshair added wading capability to land vehicles increased water damage to m-35, zil trucks increased expack damage to vehicles ~25% fixed smooth on v100 hull increased distance for v100 and btr hull lods added longer burn time to unarmed vehicles Re-exported V-100 and M35 hulls to fix lod problems updated damage and repair objects to include new 0.3 vehicles fixed gaz side windows (can see trees through them now) set col mesh on covered gaz, covered M35 to cloth material - no longer stops bullets Animated remaining PT-76, M113 wheels re-exported PT-76 turret and gun to fix smoothing Added sound scripting for mortars, updated sounds updated BTR smoothing jeep, gaz steering wheels in synch w/ front wheels fixed smoothing on M46 barrel adjusted PT-76 projectile position Changed Willy / Gaz MG to pos.2, passenger to pos 3 (works better w/ bots) Reduced arc on tank guns WATER VEHICLES: removed ai from pbr - use pbr_ai on co-op maps (exit points are outside the boat) added pt bubble sounds to pbr, sampan made static carrier object to reduce network traffic added sampans, pbr to dock repair object Updated PBR model Added boat minimap icon for PBR, Sampans STATICS: split templeA up into 3 parts in an attempt to reduce vehicle lag - pillars must now be placed seperately updated bunkerwood model updated vhouse, rope bridge meshes for lightmap support MAPS: All maps - parachutes are off by default! If Parachutes are available on a map, there's an icon on the loading screen. This still doesn't mean that everyone gets a parachute. For example, only the US gets parachutes on Khe Sanh. Bad Moon Rising Special Forces vs Vietcong. Removed Tank, added boats. Added a small mortar firebase at the US camp and a ford to cross the river. US assault has flares instead of grenades. Charlie Don't Surf - Replaced F-105 w/ F-4. Replaced BTR with K-63. M-35 replaced with M-551. Added single player support Closefire - Added single player support Hill 937 - US Army vs NVA. Added singleplayer support. Changed the Medic Huey to OH-6 with minigun. One jeep switched to an APC. US Engi still carries a M14. Hill 937 Night - USA vs VC. US assault has flares instead of grenades. Khe Sanh - Special Forces vs. NVA. Removed spawning near the F105 Napalm and made the US base headquarters the uncapturable US spawn. Added CH-47 with mobile spawnpoint as placeholder for the c-130 "Hercules", M551 and Patton Tank for the US, K63, T54 for the NVA. These vehicles are locked to one team. Anti Tank equip can be picked up (3 per team). AT and NVA do not carry a parachute. View distance has been increased. Lang Son - ARVN vs VC. Added singleplayer support. Mekong River - Added heavy tanks Que Son Valley - Added single player support Stream - Removed grenades from ammo boxes at flags closest to spawns. Added single player support Two Bridges - Added heavy tanks Vinh Loc - too good to be changed :) Removed: Eclipse Bridge Ruin River Village MISC: added scoreboard to menu files added server info and friendly mine indicators New VC flags (correct orientation) changed US flag to 50 stars cleaned up damage code updated website address in init.con added transparancy to minimap flags new loading bar Added multilanguage support to new class names Changed Axis side name to North Vietnam changed name of support to machine gunner changed name of scout to sniper removed 3rd skin (tan) from VC updated class selection icons updated ammo icons Added Vietnamese voice commands bodies now stay for 20 secs Added Special Forces, ARVN, and NVA armies ############################################################################## ############################################################################## ############################################################################## ############################################################################## -------------------------------------------- Changelog Eve of Destruction 0.20 -------------------------------------------- Release date: Sep. 13, 2003 List of changes: - added AH-1 Cobra Helicopter - added Mi-4 Hound Helicopter (2 versions) - added F-105 Thunderchief with Napalm Bombs - added Huey with Speakers (possible to play "Ride of the Valkyres") - added M-35 Truck (2 versions) - added M-46 Howitzer (stationary) - added US and VC Mortar (stationary) - added DShK Heavy Machine Gun (stationary) - replaced PPsh-41 with RPD Light Machine Gun (PPsh-41 still available on some maps) - added map Khe Sanh - added map Mekong River - added map Vinh Loc - added map Stream - added map Eclipse - improved old maps (balance, textures, object placement) - removed map Tonkin Air Engagement - added spin effect (if helicopter is heavily damaged, pilot loses control) - reworked damage system so that light infantry weapons no longer damage armored vehicles - ladders of custom houses work correctly - parachutes don't work on certain maps - M60's on Huey are more effective - improved flight code of CH-47 and added more hitpoints - new background movie - new menu and loading music - various small fixes ############################################################################## ############################################################################## ############################################################################## ############################################################################## -------------------------------------------- Changelog Eve of Destruction 0.16 -------------------------------------------- Release date: ~Jun. 2003 ############################################################################## ############################################################################## ############################################################################## ############################################################################## -------------------------------------------- Changelog Eve of Destruction 0.12 -------------------------------------------- Release date: ~Jun. 2003 ############################################################################## ############################################################################## ############################################################################## ############################################################################## -------------------------------------------- Changelog Eve of Destruction 0.11 -------------------------------------------- Release date: ~Apr./May 2003 ############################################################################## ############################################################################## ############################################################################## ############################################################################## -------------------------------------------- Changelog Eve of Destruction 0.10 -------------------------------------------- Release date: ~Feb. 2003